![]() Nonetheless, evidence in the field shows that learning outcomes of geometry are still low and need to be improved, even among branches of mathematics, geometry p laces the most concern (Sudarman, 2000). Junior high school occupation units, geometry material gets the largest proportion (41%) compared to other material and is a weak part of mathematics absorbed and limited knowledge and experience possessed by students is geometry (Supriadi, N., 2015). With the help of explanations from these videos the teacher makes it easier and saves more time because students are not confused when carrying out the a ctivities given. In addition to increasing the enthusiasm of students, it turns out that there is a barcode containing augmented reality in the form of the Palembang 6 musi bridge about the activities students will be working on, which also helps students understand what they are doing. Based on the research proc ess that was carried out both during the pilot experiment and teaching experiment, the researchers saw that the enthusiasm of the students was not much different. ![]() Students' interest in learning that utilizes technology directly can be seen from their e nthusiasm when explained about the barcode which contains augmented reality in the form of the Musi 6 Palembang bridge. This type of research is research design research type validation study qualitatively. Augmented Reality is defined as a technology that combines the real world with the virtual world, is interactive in real time, and is in the form of three-dimensional animation. The learning media used is Augmented Reality. ICT-based learning media is urgently needed to increase student motivation in learning, especially learning mathematics in flat material.
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